The DM said that we are leveling up and we can do that in between sessions and I want to take a level of wild magic sorcerer because it’s funny and makes perfect sense with my backstory. Once you get to barbarian 5/bard 3, you can feel free to experiment. Not my favorite but it doesn't need to scale. BG3’s Wild Magic sorcerer at base needs to roll against a DC of 20 to trigger one of its effects. Primal Path (Level 3) See Our Barbarian Subclass Rankings. I get that this is rather out there for a barbarian,. Starting at 1st level, your spellcasting can unleash surges of untamed magic. Wild Magic is one of the Subclasses of Barbarian. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Character Details. The problem with optimizing a wild magic barb is the sheer randomness. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and terrifying monsters. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. ". It does nothing mechanically speaking, it's just there to make characters look awesome. Wild Barbs just want to operate with GWM, and leave PAM out of it since 4 outcomes utilize our BA. If you like what I do and would consider supporting this. #6 – Path of the Zealot. Do you like wild magic, but think that the Wild Magic sorcerer is a little bit too extreme? This might be the barbarian subclass for you. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier. I love the changes to the Wild Soul/Magic Barbarian subclass, but I still think the Surge table is lackluster. of 1st level or higher, an additional effect might occur. Baldur's Gate 3 features the Barbarian class with three powerful subclasses, The deadly and frenzied Berserker, and the Animal Channeling Wildheart, and the Wild Magic Barbarian. legacy. An interesting spell slot retrieval ability, but even if you use is specifically to only boost yourself, you become the most accurate straight Barbarian attacker and grappler around. Spell. A build using Point Buy: 15 15 15 8 8 8 Translates to: STR 16 DEX 16(Feat) CON 16 INT 8 WIS 8 CHA 8 . Baldur's Gate 3. The Path of Wild Magic isn't for players who want complete control of their actions, but leaning into the chaos of Barbarian potential is exactly what makes this one of the best DnD 5e subclasses. 2 Path Of Wild Magic. An interesting take on the barbarian, the path of wild magic allows the barbarian to cast spell-like effects while under the influence of their rage, a feat not normally possible. Wild Magic And Wild Soul Effects are Random and unreliable by nature and do not scale well. It definitely makes for some interesting encounters. Compendium - Sources->Dragon of Icespire Peak. This is the surge result that easily bests zealot damage potential with TWF. When you enter a rage, you roll a d8 to determine the effect. Yeah, but there is no damage scaling, just save dc. Path of Wild Magic Cosmetic Feature. . beardsbeerbattleaxes. Sorcerer wild magic is just fueled by their magic sometimes going haywire, which naturally can result in all sorts of effects that can be devastating or amusing but harmless. Unlock 94 exclusive posts. Path of Wild Magic Barbarian Wild Surge. Speaking of inconsistency, Wild Magic is the Barbarian’s answer to their puny Sorcerer cousins. ago. Get more from The Dungeon Coach. 10. Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3. The Multiclass requires a hefty investment in both classes to really come together for the concept. His wild magic has more often than not, completely neutered my combat encounters. It lets a D&D 5e Path of Wild Magic barbarian copy the effects of Detect Magic with an action, doing so proficiency bonus times per long rest. Conveniently, the desirable subclass features line up with this division of. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This table has has 8 entries. 3) Protective Lights: Range changed to 6 from 3. If you're multiclassing, fighter or rogue are the way to go. All Barbarian Subclasses; Berserker: Wild Magic: Wildheart: Comment. Re: (Lore Question) Path of Wild Magic. DnD 5e – New Path of Wild Magic Barbarian Handbook Random Powell June 14, 2023 Given my name ( Random ), it’s a little surprising how long it took me to. Wild Magic Surge. Known individually as zealots, these barbarians fought with such determined faith that they channeled divine power unto themselves when they entered into a barbarous rage. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. As the holder of the Triforce Of Power who frequently wields swords bigger than Link, Ganondorf is a perfect match for the raw power of the Barbarian class. Primal Path. . When you sense a spell, you learn what school of magic it belongs to. 4) Path of the Giant. This interesting archetype is based on the concept of a barbarian that is infused with the power of wild magic. Today we’re taking a look at the Wild Magic. Immediately after you cast a Cleric spell of 1st level or higher, the DM can have you roll a d20. If you get to deal damage when hit, take a heavy weapon. 9) Path of the Berserker. Baldur's Gate 3 Walkthrough Team. Offense/Tank: Path of the Berserker. Sourcebook. I honestly don’t love the Path of Wild Magic, so I’m not struck with much else for inspiring multiclass ideas. The text reads. As the Wild Magic Barb levels up, its path features are already based around controlling which of your wild magic results you receive. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. You've got a 12. You learn one spell of 1st or 2nd level from the Sorcerer spell list, which cannot require concentration. source. This feature has two applications. • 2 yr. Check out a new Barbarian and Warlock. These Barbarians get their own Wild Magic tables to roll on when they rage (or, later on, when they take damage or fail a saving throw). Role in the Party. So much so that it actually has fewer benefits than being a Bearserker or Wildheart. It is worth mentioning that the Wild Magic Barbarian has its own wild magic table and does not rely on the one that comes with the Wild Magic Sorcerer archetype. Widowmaker - Totem Warrior Barbarian 6 (Eagle at Barb 6)/Twilight Cleric 1. You’ll also find revised spells and weapons. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. If you have already created a pact weapon, you can make it magically teleport into your hand at the start of your turn (no. Wild Magic Barbarian for a blend of rage and unpredictable magic. 4. The Path of Wild Magic gives D&D 5e Barbarians the opportunity to add spellcasting to their rage-induced slicing and hammering, just without any of the finesse of a typical wizard or sorcerer. The Path of Wild Magic, alongside the Genie patron for Warlocks, was revealed in a preview as part of the D&D Celebration weekend and are part of the official subclasses that will be shown in Tasha’s Cauldron of Everything. Roll twice and choose the best result. Untill the end of your next turn you know the location of any spell or magic item within 60 feet. Connect via private message. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. from my understanding you can't cast spells while enraged, tho BG3 might be different from 5e DnD in that regard. Re: (Lore Question) Path of Wild Magic. If you wanna keep more melee oriented, you can choose College of Swords instead of Valor. Well, they do have a wild magic chart just as wild magic Sorcerer does (edit: a smaller chart), so it's similar in that regard. Ive tried a Wild Magic Barbarian / War Magic wizard multiclass (just a few levels in wizard for the utility spells and Arcane Deflection) as well as a Battlerager Barbarian / Armorer Artificer multiclass (just a few levels in Barbarian for Rage and initial subclass features). #3 Jan 1, 2022. The biggest decision you have to make when playing a barbarian is which Primal Path to take at 3rd level. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. Wild Magic Barbarian. The. The extra 1d3 to attack rolls, abilities and saves is neat, but a 1d3 is weird. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. However Rune knight and Echo Night both offer Magic-y stuff that makes good use of your good constitution modifier as that rises as well. Of all the barbarian subclasses, the Path of the Ancestral Guardian is the one best suited for a character who seeks to keep their party alive. 8 Path Of Wild Magic Barbarian. When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. This is a homebrewed feature that I thought up which adds a bit of visual flavor and pizzazz to the Path of Wild Magic Barbarian subclass. If you get +1 AC, lean in with sword and board. Top 10 magic items for barbarians. Chaos Surge d8 Effect 1 Blood for the Blood God. At 3rd level, as an action, you can open your awareness to the presence of concentrated magic. And grappling isn't in the game, only shoving. I'll be playing a Wild Magic Barbarian soon in a campaign. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. In this 1d100 wild magic table, I've combined. Magic Awareness. It will open your eyes to full. only eight options, and they’re all beneficial. At 3rd level, a barbarian gains the Primal Path feature. ago. In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything (preview here), I noticed the 6th level feature 'Bolstering Magic'. 5% chance for any given wild magic surge to occur, and each offers wildly different results. Wild Magic doesn't add a ton of scaling or features you'll feel every fight, but to be honest neither do many other barbarian paths after level 6. Path of the World Tree is the new subclass in Unearthed Arcana Playtest 7 for OneD&D, and offers a brainier Barbarian for Dungeons & Dragons players. Here is our ranked list of Barbarian Subclasses 5e: #8 – Path of the Berserker. Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to. Summer court Eladrin or maybe half elf. In addition to the Barbarian’s normal rage features, you also gain the ability to grow natural weapons and eventually to gain passive adaptations like the ability to breath water and. Being locked into melee makes flight less useful since. Path of Wild Magic. At level 14 you get even more control over your rage magic. The other third don't do anything meaningful. Wild Magic offers some character possibilities that wouldn't necessarily be open to other Barbarians, too. The Wild Magic barbarian is what you pick when you want to throw caution to the wind and let the fate of dice decide what silly hijinks you get up to. . If you got to be dumb, better you get tough. This combination transforms you into a formidable warrior, capable of. - Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. Great weapon Master. Homebrew Wild Magic Barb Variant Feature. Unique Features. You can use this skill a number of times equal to your proficiency bonus before a long rest. Wild Magic is a Subclass of Barbarian in Baldur's Gate 3. The Path of Wild Magic is the subclass for someone who likes the idea of a DnD Sorcerer but doesn’t want to play a squishy spellcaster. Potentially unsurprisingly given my fondness for take guides on gish builds, when someone in our Disagreement asking for a Feral Magic Barbarian, I replied “yes, Introduced Perhaps unsurprisingly given my fondness for making guides since gish builds, when someone in our Discord asked for a Wild Magic Barbarians, I replied “yes, chef. 9. I want to recreate the Wild Magic barbarian table on my character sheet, NOT as a rollable table made by the GM. As a bonus action she can summon an intangible fairy or flumph that explodes at the end of her turn. First introduced by Tasha’s Cauldron of Everything,. #7 – Path of the Battlerager. 13K views 2 years ago The Barbarian (DnD 5E) Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper. This was largely inspired by the Path of Wild Magic Barbarian's 4th wild surge option. No barbarian is actually bad in the late game. Darkvision can be pretty nice. His wild magic has more often than not, completely neutered my combat encounters. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These builds were inspired by the 'Path of Wild Magic' Barbarian subclass added by the 'Tasha's Cauldron of Everything' sourcebook. Okay so I'm working up a concept where my Path of the Wild Magic Barbarian is essentially an anime Magic Girl. Example: when it says 1d8 damage just put [ [1d8]] damage. 5e. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. Find out the. The later subclass festures are also neat but not entirely great. I made a macro for the Barbarian Wild Rage Sub Class including all features. 7. 0. Path of Wild Magic Barbarian : D&D 5e Subclass ReviewWild Surge Barbarian Revised | GM Binder. 1. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. Your CON effects your Wild Surge stuff for Barb. Path of Wild Magic for Barbarian 5e. The Barbarian is most effectively built as a high-output melee damage build. Roll a d20 and consult the following table to determine the effect, if any. Barbarian 201: The Best Magic Items for Barbarians. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. It's usually my starting point whenever a. Wild Magic Oko, the Trickster by Chris Rallis. Best Feats for Wild Magic Barbarian 5e. They're both based in the Arcane and the idea of Rune magic not always working out how you expect is chaotic and interesting. 4) Path of the Giant. If an Arcane Trickster rogue/druid was under the effect of Wild Shape such that they are currently considered a beast, making them an eligible target for beast sense (a spell that a Totem Warrior barbarian already has without needing magic items to grant it to them), and the barbarian cast beast sense on them, then the Arcane Trickster could. The sorcerer subclass is popular and can lead to wild, unpredictable moments of true chaos that the whole group will remember for years to come. But the only thing the light property does is allow you to two weapon fight. Be part of the community. Those who walk the path of Serenity can turn their chaotic, whirling energy into a focused and deadly weapon. Once you get to high enough levels, you may even be rolling on the wild magic table every turn and since every potential. Similar to the Sorcerer’s Wild Magic table, this primal path gives you magic in the same way the Hulk gets martial arts expertise. The initial pull might be because of a powerful being or just in your blood line. Barbarian: Path Of The Beast. Kick In The Door by Justine Cruz . As much fun as a fairy barbarian would be (Path of Wild Magic seems like an especially fun choice), from an optimization perspective it’s not a great choice. For the Wild Soul, the act of raging is one of embracing chaos. ago. After being captured and brainwashed, Minsc must confront his past and doubts in Baldur's Gate 3. We review each of these options below. So in order to use that part of the. The D&D Celebration has a bonus preview of two of the new subclasses from Tasha’s Cauldron of Everything. As folk of. Get appPrimal Path: Barbarian subclasses are briefly summarized below. Weapon Choices. by Prince Phantom. Wild Magic Barbarian. If your DM lets you use custom lineage, you could use that with a 16 STR and pump CON to 16 at level 4. Classes. 5, or 4) it seemed reasonable to pull material from 2e. I play an Earth Genasi Path of Wild Magic barbarian, where rage is flavored as a magical girl transformation that gives her the power of a specific gemstone, depending on what wild magic effect she rolls (think Sailor Moon + Steven Universe). However, the spontaneity and unexpectedness of the Path of Wild Magic work perfectly. 4) Intangible Spirit: Same as first 2. You can't cast spells during rage, so spellcssting barbarian is very weak. hawtgawbage • 3 mo. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. Controlled Surge will later allow you to roll twice and choose your wild magic effect from the dice rolled. Guidance and Produce Flame are good utility cantrips, for helping a bit in skill checks. Do whatever you can and hope for the best. #7 – Path of the Battlerager. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. . 5: 1d6 spike damage. Even. The Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. I'm so disappointed. Path of Chaos (barbarian) Barbarians who feel the power of the weave and the chaos that surrounds its interactions with the world will be drawn to this path. Salvatore’s novels depict barbarians as proud warriors, masters of their art of combat, with powerful instincts. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Barbarian Path of Wild Magic Guide Dungeons and Dragons 🎬 The Stream 🤩 $1. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their. This way, if the tide of battle turns so that your Wild Surge option is. At higher levels, the table expands to include additional effects. 3) Path. The Invocation Blade Works. Ibbenese. A barbarian who follows the Path of the Wild Magic is someone who supernatural forces and rampant magic spread in the universe have particularly influenced. Wild Magic Sorcerers have the potential for unpredictable magical effects, adding a unique twist to your barbarian’s abilities. Rune knight is perfect for the character who isn't good with traditional magic. Cantrips. Wild Magic Barbarian Macro. hey guys i was wondering if anyone had a roll macro for the wild magic barbarian? I just used the ability entry on the character sheet and made rolls "rollable". The Feywild, Upper Planes and other realms with supernatural power radiate such powers and profoundly affect people. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). ago. Out of your mind. 1Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. 7. Congratulations, a path of wild magic barbarian is perfect for you! wild magic surge. (This is the Path of the Totem Warrior in pen-and-paper D&D. In 5e, the Barb is great at dual wielding because they can add their +2 Rage bonus. Weed Barbarian - Wild Magic 6/Dreams Druid 2. Human. Magic Awareness is. Gold Dragonborn Path of the Wild Magic Barbarian. When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. ago. Some general notes: the macro in my first. Basing any build on any given ability is pointless. Variant Human Barbarian with Resilient (Dexterity) Feat. 206 upvotes · 26 comments. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Revised Homebrew Wild Magic Surge System. Lingering Magic. Out of your mind. The Beast Barbarian appears alongside the Wild Magic Barbarian in Tasha’s Cauldron of Everything. As it is random wild magic has no place where their specific effect would shine, like a bear totem's resistance or the zealot's always on extra damage and unkillability. Need help with a multiclass. Prerequisite: 14th-level Barbarian You sprout a pair of unnatural leathery or insectoid wings. Honestly though, I’d say it isn’t too good overall, but it really depends on your party composition. Finally, a magic-based Barbarian has come to light in the new Unearthed Arcana playtest material. such as with a Druid multiclass for Wild Shape, your new forms can still Rage and gain Form of the Beast mutations. BG3 is the third main game in the Baldur's Gate series. What are the features and skills harbored by these berserker machines?. BARBARIAN: PATH OF THE GIANT Barbarians who walk the Path of the Giant draw strength from the primal forces that are the Giants and their elemental ilk. 5% chance for any given wild magic surge to occur, and each offers wildly different results. Gather your party and venture forth!Day 13 of creating a build for every 5E subclass (that is available to me in the source books I own)- Path of Wild Magic Barbarian D&D 5e If you enjoy the hilarity of chaos in your games then this is a great class for you. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. If you can’t tell this is a very magical barbarian, if you couldn’t tell from the name already this should hopefully clear it up. But the only thing the light property does is allow you to two weapon fight. Ibbenese. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. Your feature is an. Planning to do a Wild Magic Barbarian and Druid multiclass. I was going to think of some kind of captivity story where the rage and PTSD type trauma triggers an inate draconic magic response, but I'm tapped on creativity much past that. Live deliciously. Every time a wild magic surge fails to. The amount of extra. when you rage, the Wild Magic is influenced by how light is currently refracting off of or within. That can really help. 4: Just a straight up weapon buff. As a Wild Magic Barbarian, whenever you select a maneuver for your Martial Superiority class feature, you may also select from the following list: Commanding Presence. Path of the Packleader. Find out if. . • 2 yr. Some general notes: the macro in my first. Barbarian sorcerer multi class build. Check out our guide for how to unlock the Path of the Wildheart subclass, its features, as well as the best builds. The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian. At higher levels you get some other abilities and also ones that let you somewhat control which wild. Being able to hit those arcane apostles at range with rage damage would allow you to keep the pressure on them as they teleport or fly away. [Picture Coming] Magic Awareness. This is the first feat you should get. Berserker is a Subclass of Barbarian in Baldur's Gate 3. Several of those have some in-line dice rolls. Interestingly enough, neither of these subclasses directly reference tears in the weave. Wild Magic is pretty notorious in D&D 5e. To me on a whole the subclasses are are well done with various ways of being a good Tank in various ways and some gaining support based skills. . It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. A wild themed barbarian is nothing new, I mean part of the origin of the class itself is its tie to the wilds, but I wanted. Bolstering Magic gives you extra accuracy on your attacks. The Tasha's Cauldron of Everything expansion also brings the "Path of Wild Magic", a Barbarian subclass that causes random magical effects every time the barbarian enters a rage. So you might consider going Barb 3/Fighter 5 instead if you think you'll make it to level 14-15. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. A subclass from Tasha's Cauldron of Everything, the wild magic barbarian is an interesting hybrid of magic and melee, things usually incompatible with each other. Wild Magic Barbarian. Step 1: Choose a Species. Put 8 in your STAT. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. Sorc wild magic requires you to cast spells, barb wild magic requires you to rage. I wanted to make a character that was a wild magic sorcerer who had a lot of rage issues, so is also a path of wild magic barbarian. The creature [you're touching] regains one expended spell slot, the. I think there’s something like a wild magic barbarian or fighter. Magic Awareness. Roll a d20 and consult the following table to determine the effect, if any. TheOGapache Jul 27 @ 3:59am. One of my player is a Path of Wild Magic barbarian. For some Barbarians, their Rage boils up from an unrealized magical potential. I am currently playing a Path of Wild Magic barbarian in our game (5th level), and to be honest, the wild magic effects have been rather underwhelming so far. The main problem is the lack of scaling on everything in the wild magic table, meaning the damage dealing effects quickly loose their luster once we get past mid-levels. Gets you versatility & actually something to do while not smashing things. At level 6 bolstering magic, At level 10 unstable backlash and at level 14 controlled surge. You can’t cast spells while raging, so you’re basically stuck being either a barbarian OR a sorcerer. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. With his relentless attack he pretty much went one vs one with an adult blue dragon and beat the crap out of it. A key advantage to this build is that you get proficiency to Dexterity saves, which is a very common save. Giant's Might enlarges you (which you need to grapple huge creatures) and gives you advantage on strength checks, which applies to your Athletics check to grapple. Whenever you roll on the Wild Magic table, you can. Please let me introduce my level 5 Wild Magic Barbarian. #4 – Path of the Storm Herald. For some, this savage spirit calls out to the beasts of the wild, and a bond is forged. Creating New TTRPG Content & Digital Resources. I'm actually playing a Wild Magic Barbarian/Spores Druid right now! I took Barb until level 6 to get the subclass. If you get +1 AC, lean in with sword and board. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. The Rage: Wild Magic Class Action causes the player to enter a Rage where a random magical effect takes place. 6) Path of Wild Magic. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. My halfling barbarian duelled one of these recently. Paladin has access to fiery and thunderous smites, but that’s only two types of elemental damage. Path of Wild Magic. The Path of Wild Magic table is pretty small (only 8 outcomes).